This is a futuristic spaceship asset. There are three versions of this ship: the refit version, which is configured into a subscene, as well as versions 2 and 3 which offer additional configurations for maintenance mode while landed. For versions 2 and 3 (v2 and v3), each of these material options include 6 animation configurations: all guns, shields up, static (no animation), thrusters, turret fire, and wing guns fire.
I owe a huge debt of gratitude for @VaMDeV for the tremendous amount of work in segmenting the ship into various pieces which can now be independently added and animated in scenes. This refit update is built within a subscene that captures the ship in its entire configuration, including built-in animations. VamDev also provided a lighting subscene for the ship, I have so much gratitude for the work and skill that VamDev provided to this resource. To compliment this new update, I have added sound effects into the subscene, as well as customized particle effects for the new refit demo scene
I have added various translucent switches to activate the new animations, in an attempt to make these blend in with the existing displays. Demonstration images below show the button locations, and the parenthesis inserted into the images give hints for what each buttons does. The "servo set" slider bar in the right side of the cockpit provides volume control for many of the animation effects.
I owe a huge debt of gratitude for @VaMDeV for the tremendous amount of work in segmenting the ship into various pieces which can now be independently added and animated in scenes. This refit update is built within a subscene that captures the ship in its entire configuration, including built-in animations. VamDev also provided a lighting subscene for the ship, I have so much gratitude for the work and skill that VamDev provided to this resource. To compliment this new update, I have added sound effects into the subscene, as well as customized particle effects for the new refit demo scene
I have added various translucent switches to activate the new animations, in an attempt to make these blend in with the existing displays. Demonstration images below show the button locations, and the parenthesis inserted into the images give hints for what each buttons does. The "servo set" slider bar in the right side of the cockpit provides volume control for many of the animation effects.
"Futuristic Spaceship" (https://skfb.ly/oQFEU) by dannzjs is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).