A place for scripts/modded plugins, and other resource I might need for my looks in the future.
Initial version includes:
1. Modded EZhez1991's EZSoftBone dll, and a matching collider CUA
This dll will lock EZSoftBone's physics rate to VaM's Physics rate. FPS won't affect the CUA physics anymore.
Also has a different assembly name and namespace (EZhex1991.EZSoftBone_VaM). It can co-exist with standard EZSoftBone dll without interfering with each other.
Credits to EZhex1991
https://github.com/EZhex1991/EZSoftBone
2. Modded version of Stopper's CUA clothing plugin
Added X/Y/Z scaling for loaded CUA. Mainly referenced Blazedust's ColorScale plugin.
Credits to Stopper and Blazedust:
https://hub.virtamate.com/resources/cua-clothing.45639/
https://hub.virtamate.com/resources/colorscale.416/
3. Modded version of Stopper's Clothing-Driven Morph plugin
Very minor change. Now when clothing is off, the morph always returns to 0. This way the look can be saved with the clothing on.
Credits to Stopper:
https://hub.virtamate.com/resources/clothing-driven-morphs.44007/
Initial version includes:
1. Modded EZhez1991's EZSoftBone dll, and a matching collider CUA
This dll will lock EZSoftBone's physics rate to VaM's Physics rate. FPS won't affect the CUA physics anymore.
Also has a different assembly name and namespace (EZhex1991.EZSoftBone_VaM). It can co-exist with standard EZSoftBone dll without interfering with each other.
Credits to EZhex1991
https://github.com/EZhex1991/EZSoftBone
2. Modded version of Stopper's CUA clothing plugin
Added X/Y/Z scaling for loaded CUA. Mainly referenced Blazedust's ColorScale plugin.
Credits to Stopper and Blazedust:
https://hub.virtamate.com/resources/cua-clothing.45639/
https://hub.virtamate.com/resources/colorscale.416/
3. Modded version of Stopper's Clothing-Driven Morph plugin
Very minor change. Now when clothing is off, the morph always returns to 0. This way the look can be saved with the clothing on.
Credits to Stopper:
https://hub.virtamate.com/resources/clothing-driven-morphs.44007/