We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Lets prepare for interesting muscle-updates! I've been working on a way to override the muscle animation to improve immersion. If the character is within a certain field of view, he/she will try bending muscles to look at you (or the camera) while still perfoming the muscle-animation.
Look At Head / Window Camera by using physical muscles. You can find all properties in ReAnimator/More/
Configurable to use neck and/or spine muscles
Switch on/off by a randomized timer, plugin action or Ctrl+L shortcut
Using new toggle-button feature for look at
New Actions: LookAtMe, StopLookAtMe, ToogleLookAtMe
Look At Me FOV threshold, Damper, Spine/Neck Weight
Toes also available and working in filter parts
Here you can see the tries to look at the camera using her muscles