Lets prepare for interesting muscle-updates! I've been working on a way to override the muscle animation to improve immersion. If the character is within a certain field of view, he/she will try bending muscles to look at you (or the camera) while still perfoming the muscle-animation.
  • Look At Head / Window Camera by using physical muscles. You can find all properties in ReAnimator/More/
  • Configurable to use neck and/or spine muscles
  • Switch on/off by a randomized timer, plugin action or Ctrl+L shortcut
  • Using new toggle-button feature for look at
  • New Actions: LookAtMe, StopLookAtMe, ToogleLookAtMe
  • Look At Me FOV threshold, Damper, Spine/Neck Weight
  • Toes also available and working in filter parts
Here you can see the tries to look at the camera using her muscles
  • Added full body Hero animation (including finger animation!) and also a Suffocation animation
  • Moved all older animations to Mix-folder
  • Pose Order: Shuffle and Reverse
  • Added new filter: Change absolute or relative keyframe times
1635369655568.png


New Animations
https://www.miscreatedreality.com/reanimator

ReAnimator 3.0.1 release notes:
  • Updated filter UI to use the Humanoid UI
  • Enabled individual pose strength playback (Simple push-ups?)
  • New Filter: Copy / Paste pose(s)
  • New Filter: Delete pose(s)
  • New Filter: Random Twist/ Bend pose(s)
  • New Filter: Intensify pose(s)
  • Improved Playback and Next/ Previous pose buttons
  • Added penis to the filter
  • Changed folder to VAM/Saves/PluginData/miscreated/ReAnimations - All plugins will follow
  • Clean up and bug fixes
muscle-manager-2-0-reanimator-tongue-result.gif

Tongue muscle animation is part of the ReAnimator

possess-reanimator-cut-2-400.gif

From a older ReAnimated play-test

balance-dance-reanimator.gif

Synchronized reanimated combined with balance (dance mode)
ReAnimator-2.0.png


  • Limbs filter added for all body parts with Upper/Lower & Mirror features
  • Possible to enable and disable body parts for all or a separate key frame/pose
  • Reset all filtered or specific body parts
  • Next/Previous key frame/pose buttons added
  • Loading/Saving scenes now also should work with ReAnimation (Also autoplay)
  • Tooltip added for most buttons
  • Triggered subfolder animation load fixed
  • Added triggered Actions for internal templates
  • UI Cleanup

  • UI Updates (Multi-Columns - Muscle Manager to the left and ReAnimator to the right
  • Fixed move buttons bug (Timeline and playback)
  • Clear all poses bug fixed
  • Improved interactions with Muscle Manager

muscle-random-pose-2-s.gif


Example of results from some randomly generated animations
ReAnimator-1-1-updated.png

ReAnimator 1.2
  • UI Updates (Multi-Columns - Muscle Manager to the left and ReAnimator to the right
  • Fixed move buttons bug (Timeline and playback)
  • Clear all poses bug fixed
  • Improved interactions with Muscle Manager:
muscle-manager-smooth-transitions-4-s.gif



reanimator-relax-trigger.gif

How you can trigger relax states and stored animations by events, for example triggered by the syringe.

ReAnimator 1.1
  • Improved stablity
  • Move pose forward/backward buttons
  • Oscillating/Ping Pong animations
  • Cubic Ease In/Out
  • Bugfixes - Thanks for your thorough tests @babul


reanimator-1-1-forward-backward.gif

Rearrange your muscle poses with ease
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