So I have had Vam for probably a few years now (promise this has a point) and have about a terabyte of looks/scenes/places etc etc
Pretty much have at least used all the Devs stuff at least once and others I have everything they make.
Outta those there are a few key times when you load up one of these and you know pretty much from the first time that this is different.
The first time you have seen Vecterror nail a look and how crazy hard that actually is, or playing a scene from Isponix and wondering why everyone doesn't do lighting like they do or why can they make the atoms look so real but still run great on a potato, or the massive amount of audio that goes into a SlamT scene and are just blown away by all the work that had to go into such a creation.
There are others that i'm sure just dont come to mind atm but the point is outta 1000's of downloads every once in a while you run into something that shows the real potential of Vam and its limits when the (right) person drives the wheel.
So now this is one of those pivotal moments with the "RealFeel Project" and I can't wait to see where it goes.
The Dev mentions they have put 1000's of hours into this one scene and I believe them.
Everything runs smooth and every area has light switches to get the lighting you want in that area.....dozens of perfectly real like mocaps/animations and most importantly there is a lot of room to manipulate the atoms without there physics exploding all over the place (including different size ones...the initial female is thin....I like mine plump and the switch happened without any issues).....that is really a big problem with some great scenes....because they cant be manipulated without the characters blowing up.
That doesnt happen here.....the scene is open and whether in the kitchen/ livingroom / etc there are no loads besides the initial....keeping you in the immersion.
And I wanna mention the Quality of Life of the scene or "hiow hard is it to use the functions in the scene"....There is none.
The light switches, the doors, the placement of the animation switches.....I dont think they could be made any simpler to use then they already are....its fantastic!
Im sure there is a lot more I could think to say but I will leave with this....
If you appreciate Vam and its creators and wanna keep the great ones around,,,.this is when you need to open your piggy bank and support them....people like this person cant put all the work into such a scene without it.....play the demo.....then I think most will get exactly what I'm saying about a pivitol moment in this games lifespan....
I'm blown away!