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Positive
Version: 1.0
Posted:
Really cool!
OniEkohvius
OniEkohvius
Thanks!
Upvote 0
Positive
Version: 1.0
Posted:
Great job! I'd love to see the rest when you have time.
OniEkohvius
OniEkohvius
Thanks, glad you like it
Upvote 0
D
Positive
Deleted member
Version: 1.0
Posted:
(NOTE: For those of you having problems with tongue collision, remember that it IS off by default in the VAR, but some pose/scene loads may reset it. It's an easy fix so just turn it off again in Jaw Triggers & Physics)

Alright so, obviously I'm hella' biased here in so many ways, but even then I gotta' say...Oni really did good work here.

There have been other attempts, but in some cases they were just cheap CUA mockeries, and in others they seemed little more than unrefined morph jobs (and paid, no less). Not so in this case, though due to the methods used there are many tools (HS EyeToolbox or Enhanced Eyes, the ColorCorrect asset which enhances scene saturation) which unfortunately don't work, but customization is still quite possible.

Hope everyone enjoys the first true anthro upload of the Mane Six...and to the review below me:

"It was never a matter of 'if;' only 'when'."
OniEkohvius
OniEkohvius
Thanks Suite!
Upvote 0
Positive
Version: 1.0
Posted:
Oh no its beginning lol. Anyway you need to go to jaw physics and triggers. Go to where it says tongue collision and turn it off. That makes it so that the tongue doesnt cause the characters mouth to spazz out.
OniEkohvius
OniEkohvius
Tongue collision is an annoyance for most ports, it's already switched off isn't it?
Upvote 0
Positive
Version: 1.0
Posted:
Oni, you are the MAN!
OniEkohvius
OniEkohvius
Thanks!
Upvote 0
Positive
Version: 1.0
Posted:
WE WANT MORE PONIES!
Upvote 0
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