A little while ago, I released my first scene - a remix of another scene by a very talented developer here on the hub.
Unfortunately, I was so excited to share what I'd created with people, I forgot to check if I *could*.
So, in order to avoid any issues with infringement or angering anybody, I created my own, 100% from-scratch asset that's roughly based on the design of the asset from the original scene.
First and foremost, this is based on an artwork by "Erenisch" called "Pussy Buffet". I can't find his patreon any more, but this is a link to his Blogspot. If anybody knows where to find the latest links to his stuff, please let me know.
erenischcomics.blogspot.com
BUT...since I was designing the thing from scratch, I made a bunch more "functional" upgrades and improvements that I personally feel really tie the room together.
For starters, the whole thing has been shifted around to make explosions less likely. Holes are a little bigger and in different places, and the spot for the male player to stand is now wide enough for ample movement.
Additionally, instead of multiple assets with different camera arrangements, I've now incorporated two cameras into each asset.
In order to make the best usage of these cameras, I went ahead and included a custom script to allow a *wide* range of controls. You can toggle between cameras, or turn them both off. You can adjust the camera field of view, up/down direction in the case of taller/shorter models. You can adjust the intensity of each light attached to the camera. You can adjust the intensity of the overhead "machine" light. And you can even toggle the little "recording" LED indicator on and off.
Basically, the whole thing is 100% controllable via timeline.
Of course, because it's always a PITA to get models into this type of thing to begin with, I took the liberty of including a pair of pose preset for both up and down facing directions. I recommend turning off collisions on the player, applying the pose, adjusting as necessary...saving...then enabling collisions. Also, the poses have the root node baked in, so ensure the machine is at 0,0,0, or move the player after applying.
And, last but not least, I created SIX different fetching color schemes. They're not fancy and the textures suck, but I still think they look pretty sweet. You can use *all* six machines in one scene and all the cameras will just work. What a time to be alive!
And, for those of you wondering - yes, there is a full version of the scene pictured down the road, but I didn't want to include that with this asset...that will be released soon.
Last but not least, props to @Mofme for the original asset and inspiration. Definitely check his page out.
www.patreon.com
In the meantime, enjoy!
Unfortunately, I was so excited to share what I'd created with people, I forgot to check if I *could*.
So, in order to avoid any issues with infringement or angering anybody, I created my own, 100% from-scratch asset that's roughly based on the design of the asset from the original scene.
First and foremost, this is based on an artwork by "Erenisch" called "Pussy Buffet". I can't find his patreon any more, but this is a link to his Blogspot. If anybody knows where to find the latest links to his stuff, please let me know.
Erenisch
BUT...since I was designing the thing from scratch, I made a bunch more "functional" upgrades and improvements that I personally feel really tie the room together.
For starters, the whole thing has been shifted around to make explosions less likely. Holes are a little bigger and in different places, and the spot for the male player to stand is now wide enough for ample movement.
Additionally, instead of multiple assets with different camera arrangements, I've now incorporated two cameras into each asset.
In order to make the best usage of these cameras, I went ahead and included a custom script to allow a *wide* range of controls. You can toggle between cameras, or turn them both off. You can adjust the camera field of view, up/down direction in the case of taller/shorter models. You can adjust the intensity of each light attached to the camera. You can adjust the intensity of the overhead "machine" light. And you can even toggle the little "recording" LED indicator on and off.
Basically, the whole thing is 100% controllable via timeline.
Of course, because it's always a PITA to get models into this type of thing to begin with, I took the liberty of including a pair of pose preset for both up and down facing directions. I recommend turning off collisions on the player, applying the pose, adjusting as necessary...saving...then enabling collisions. Also, the poses have the root node baked in, so ensure the machine is at 0,0,0, or move the player after applying.
And, last but not least, I created SIX different fetching color schemes. They're not fancy and the textures suck, but I still think they look pretty sweet. You can use *all* six machines in one scene and all the cameras will just work. What a time to be alive!
And, for those of you wondering - yes, there is a full version of the scene pictured down the road, but I didn't want to include that with this asset...that will be released soon.
Last but not least, props to @Mofme for the original asset and inspiration. Definitely check his page out.

Mofme is creating Virt-A-Mate mods/addons | Patreon
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In the meantime, enjoy!
It's gonna be fun. ?