• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
[Project CRAFT] ASSET CUA STUDIO: Open Source Release

Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

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v1.2

v1.2.png

  • 🎯 3D transform gizmo. Grab your model right in the preview and drag to move, rotate, and scale it — handles in the viewport, with W / E / R (or the Move / Rotate / Scale buttons) to switch. Every drag writes straight back to the panel and the bake, so placing an asset is hands-on now, not numbers-by-hand.
  • 🌍 Now open-source (MIT). Both the app and its conversion engine are public on GitHub — read it, fork it, build it, make it yours. (https://github.com/R18SV/cua-asset-studio · https://github.com/R18SV/glb2cua)
v1.1
  • 🧭 Familiar view controls. Wheel-press drag now pans the view (VAM / Blender style), the scroll wheel zooms, and F fits the model to view. Prefer your own layout? Remap each mouse button (orbit / pan / zoom) in Settings.
  • 🎯 Auto-reframe. Toggling height normalization re-centers the camera on the model's new size.
  • 🧩 Wider model compatibility. Models whose textures were referenced in an unusual way (common from some asset and 3D-scan sites) now convert instead of erroring out.
  • 🛡️ No more crashes on very large models. Huge .glb files that could overwhelm the live preview now show a friendly notice (you can still bake), and the preview recovers on its own instead of taking the app down with it.
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