In this new version, I'm very happy to bring a feature that starts to give more body to our plugin! It finally enters the scope of what I imagined when I started this project: the creation of complete scenes. Of course, this new feature will still evolve a lot, but we already have its core running.
While I was developing the entire UI and the creation flow, I kept thinking about my own difficulties when trying to create scenes in VaM. The main one, for sure (both for me and for beginners), has always been the animation part. I personally am not good with keyframes (lol), although I really admire those who work with it, as it is indeed an incredible artistic work.
With that in mind, I created a flow that is easy and friendly for those who want to test and build their scenes with more options. It is still a Beta version, but I hope that next week the scene export part will already be 100% functional.
For now, you can already test:
- Scene creation with transitions;
- Camera creation;
- Interactive menu;
- Saving your work progress.
Below, I will detail all the points of this new feature. I hope you like it!
What is the Scene Builder?
The Scene Builder is the feature that transforms Procedural Motion from an animation plugin into a complete scene creation tool. With it, you assemble a 3-phase sequence —
START → MID → END (CLIMAX) — each with its own character positioning, camera, and animation. The plugin takes care of everything: smooth transitions, automatic camera switching, and even the interactive menu during playback.
Accessing the Scene Builder
Click on the
SCENE tab (green) at the top of the plugin. The interface is divided into two sides: on the left are the creation controls, on the right are the playback and camera controls.
PART 1 — Preparation: Cameras and Atoms
Before you start configuring the phases, you need to prepare the environment.
+ CREATE CAMERA
Creates a new camera in the scene (WindowCamera type atom with Embody already configured). Each created camera is automatically named PM_Camera_1, PM_Camera_2, etc.
Tip: Create one camera per phase before setting up the poses. This way, you can position each camera at the ideal angle while the characters are still in the correct pose.
CAMERA TO DELETE + X DELETE SELECTED CAMERA
Select from the dropdown which camera you want to remove and click the red button. Useful for clearing out test cameras.
REFRESH ATOMS
Updates the list of available characters in the
MAIN and
PARTNER dropdowns. Use it whenever you add a new character to the scene after opening the plugin.
SAVE SCENE / LOAD SCENE
- SAVE SCENE (green): saves the entire Scene tab configuration in a JSON file in the VaM Saves folder (ProceduralMotion_Poses.json). It stores the captured poses, cameras, animations, and durations of all 3 phases.
- LOAD SCENE (orange): loads a previously saved configuration. Ideal for continuing work in another session or sharing configurations.
PART 2 — Configuring the Phases
The scene has 3 fixed phases in sequence. Each phase has the same parameters and is configured independently.
- — START —
The first phase. It's the scene's entrance, where the rhythm starts slow and builds up.
— MID —
The middle phase. Usually the longest, where the main action happens.
- — END (CLIMAX) —
The final phase. Maximum intensity, culminating in the orgasm.
- — END (CLIMAX) —
The final phase. Maximum intensity, culminating in the orgasm.
The parameters of each phase
All three blocks (START, MID, END) have the same fields:
- MAIN
Selects which atom in the scene is the main character of this phase — the one that will receive the plugin's motion animations. Usually the Male in Doggy/Missionary, the Female in Cowgirl.
In the screenshot example: Male in START and MID, Female in END (Cowgirl).
PARTNER
Selects the partner character for this phase. The plugin also animates the partner in coordination with the main character.
In the example: Female in START and MID, Male in END.
Attention: MAIN and PARTNER can be swapped between phases. If in phase 2 you do Cowgirl, the MAIN becomes the Female — the plugin recognizes this automatically.
- CAMERA
Selects which camera (PM_Camera_1, PM_Camera_2, PM_Camera_3, or None) will be automatically activated when this phase starts during playback.
In the example: each phase used a different camera, providing three distinct angles throughout the scene.
If set to None, no camera is activated in that phase, and the user controls the view manually.
- ANIM
The type of animation for this phase. The available options are:
Doggy Penetration from behind
Missionary Lying down, face to face
Cowgirl Female on top
HandjobManual stimulation
Blowjob Oral
In the example: START and MID used Doggy, END used Cowgirl — creating a natural progression of poses.
- POSE (appears only in some animations)
Position sub-variation within the animation. In Cowgirl, for example, the Standard option (regular Cowgirl) appears. It is only displayed when the animation has more than one position option.
- MOTION
Defines the movement style within the chosen animation. Options vary according to the selected ANIM. For Doggy, the options are:
OptionDescriptionStandardPaced and regular movement
Deep ThrustingDeep and slow movements
Low Doggy (Elbows)Lower position, resting on elbows
MixedAutomatically varies between styles throughout the phase
In the example: Mixed was used in all 3 phases to vary the movement naturally.
- MODE
Defines the phase's behavior regarding time:
OptionDescriptionTimedThe phase lasts exactly the time defined in Duration and automatically advances to the next
LoopThe phase repeats indefinitely until the user decides to advance manually via the HUD
When Loop is selected, the Duration slider disappears as it is not relevant.
When to use Loop: ideal for the START phase, leaving the user in control of when to advance. Creates a more interactive experience.
- Duration (min)
Visible only in Timed mode. Defines how many minutes the phase lasts before automatically transitioning to the next. The slider goes from 0.5 to 10 minutes.
In the example: 1 minute per phase was used — enough to demonstrate the feature in testing.
- Male Fluid (Ejaculation) / Female Fluid (Squirt)
(Visible only in the END phase)
Activates the fluid systems in the final phase. These are the visual effects that accompany the orgasm.
PART 3 — Capturing the Poses
This is the most important step. Before playing the scene, you need to register the starting position of each phase.
How it works
For each phase:
- Manually position the characters in the VaM scene in the pose you want that phase to start in.
- Configure MAIN, PARTNER, ANIM, MOTION, MODE, and Duration for that phase.
- Click [ CAPTURE START/MID/END POSE ].
- The button changes from gray to green and displays [OK] START/MID/END POSE CAPTURED — confirming that the pose has been saved.
The plugin memorizes not only the position of the characters, but the entire scene configuration at that moment: bone angles, controller positions, physics adjustments.
APPLY START/MID/END POSE
Appears just below the capture button after the pose is saved (blue button). When clicked, the plugin repositions the characters exactly as they were when you captured that phase.
What it's for: to visualize the saved pose, check if it's correct, or readjust the camera after you've already captured it.
Practical example of what was seen in the screenshots
PhasePositionANIMMOTIONCAMERADurationSTARTStanding CarryDoggyMixedPM_Camera_11 min
MIDDoggy StyleDoggyMixedPM_Camera_21 min
ENDCowgirlCowgirlMixedPM_Camera_31 min
Each phase was captured with the characters already in the correct position, creating a natural progression: standing → on all fours → on top.
PART 4 — Playing the Scene
With all 3 poses captured, click
▶ PLAY SCENE (green, at the bottom of the tab).
What happens:
- The screen does a smooth fade to black.
- The characters reposition themselves in the START phase pose.
- Camera PM_Camera_1 is automatically activated (if configured).
- The animation starts with increasing intensity.
- After the configured time, a smooth transition to the MID occurs: the characters gradually slow down, fade, reposition, new camera.
- The same occurs in the MID → END transition.
- In the END phase, the orgasm is automatically triggered at the end of the time.
PART 5 — The Scene HUD (Interactive Menu)
During playback, the plugin displays a floating menu on the screen that allows you to control the scene in real-time, without needing to open the plugin.
How to activate
In the right panel of the SCENE tab, click
◉ SHOW SCENE HUD. The button changes to
✕ HIDE SCENE HUD to hide it.
HUD POSITION
Defines where the HUD appears on the screen:
- Bottom
- Top
- Left
- Right (used in the screenshot example)
HUD Buttons
▶ Play Starts or resumes the scene
Stop Stops the scene and resets the characters
Back Goes back to the previous phase
Skip Skips to the next phase immediately, without waiting for the time to end
★ Climax Manually triggers the orgasm at any time, regardless of the current phase
● READY Status indicator — shows that the scene is ready to play
✕ Closes the HUD
Tip: the Skip button is especially useful with phases in Loop mode — you remain in control of when to advance the scene, creating a more interactive and personalized experience.
Auto-switch to scene camera
Option in the right panel. When activated (default), the plugin automatically switches the camera at every phase transition. Disable it if you prefer to control the camera manually.
Summary flow to create your first scene
- Create the cameras (+ CREATE CAMERA) — one per phase
- Position camera 1 at the START angle
- Position the characters in the START pose
- Configure MAIN, PARTNER, CAMERA, ANIM, MOTION, MODE
- Click [ CAPTURE START POSE ]
- Repeat steps 2-5 for MID and END
- Click SAVE SCENE to save your progress
- Click ▶ PLAY SCENE to watch
- Use the HUD to control playback
This is a beta version. In the next update, the full scene export feature will arrive, which will allow you to generate a Timeline file with the entire animation ready, without needing the plugin for playback.