I wonder if we can approach this in reverse. For instance, after packaging, we often find that there are many unnecessary dependencies lingering in the scene. They tend to hide in the deep corners, and unless you search through each file and code one by one, you might never find them. It would save a lot of time if there was a tool that could pinpoint which specific code in the 'var' package relies on them.
atani
atani
The unexpected dependencies should be resolved in the scene or preset, that's where the references exist. No script could distinguish which of the multiple copies of a morph (for example) is the correct one as they're all the same.
See ZRXS's guide "How to package like a pro".
Upvote 0
What a good thing I accidentally discovered
atani
atani
Do let me know if some problem comes up or something could be improved.
Upvote 0
Back
Top Bottom