• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
-- New Features & Improvements:
- NEW ray traced screen space global illumination method (RTGI) instead of older SSGI method, much more accurate and nicer looking.
- Added Bloom.
- Added Motion Blur.
- New & Improved denoiser passes for SSAO & RTGI.
- Added temporal samples slider for screenshot cameras, lowering will help with vam long freezes during high resolution screenshots.
- Added texel modifer for all blur kernel in DOF so it remains consistent within varying render resolutions or screenshot resolutions.
- Fixed some sclera & scalps from being drawn as T-pose when using Quality Core Textures mode.
- Added "None" selection in depth blur mode for performance depth normals to have option to bypass blurring depth before reconstructing normals from it.
- Fully custom vam native hair strand shader for core passes, now the depth & depth normals & motion vectors will contain vam native hair as 1:1 with original scene view instead of coarse hair guides from Unity's default passes. (Only active in Core Quality mode)
- Fully custom Reconstructed motion vectors pass from depth map.
- Fully custom depth map & depth normals packed passes to preserve performance. (Only active in Core Quality mode)
- Corrected normals orientation for backfaces in quality depth normals pass. (this will fix dark artifacts in inner parts of clothing items)

-- Note:
- Don't forget to head to the plugin main page for updated preview clips.
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