-- New features & Improvements:
- Added support for transparent or invisible materials in quality core textures mode, should make the plugin fully compatible with plugins like Embody for example.
- Fixed DOF blur radius not scaling correctly with render texture resolution (radius was appearing smaller in higher screenshot resolutions)
- Fixed DOF HDR mismatch in screenshot camera, now appears with exact brightness as player view.
- Fixed DOF Blurring between foreground plane & underlying focused + background planes for a smoother blended look with a solution adapted from Unity 6 HDRP. (costs extra fps, but the quality upgrade was worth it)
- Improved GTAO Radius to be in world space, so no matter how far or close the viewing distance is the radius relative to scene objects will stay the same.
- Fixed GTAO overlaying in front of DOF effect in screenshot cameras.
- Fixed GTAO Denoiser not scaling correctly with viewing distance.
- Fixed GTAO jitteriness at low temporal values.
- Minor adjustments to defaults & tooltips text.
- Improved SSR rough reflections quality
- Corrected SSR order in command buffer, now it should look correct whilst all effects are enabled simultaneously.
- Added SSR Debug View mode.
- Improved Bloom Quality & Performance, now with a simplified set of parameters.
- Unified CameraDepth & Blurred Depth View Modes into one named "Depth".
-- Quick preview clip of new improvements & additions: