• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Post Processing

Plugins Post Processing

  • Big rewrite of internals to improve performance.
    • Depending on the scene and GPU architecture, Radeon owners may now see better than native VaM performance.
    • Nvidia users should see improvements also, but it's still a bit of a mystery why there's such a difference between Geforce and Radeon cards here... my guess is the classic driver overhead problem but I don't have a working Nvidia card to test with at the moment so need to rely on the community to provide more info/benchmarks here.
  • Fixed bug where clothes with backface clipping issues would cause flashing overbright bloom spots.
  • Fixed bug where clothes with backface clipping issues would cause black holes when using DoF.
  • Added additional Bloom options (threshold, intensity, radius).
  • Add support for Unity's built in DoF effect while I try and port the better FidelityFX version.
  • Fix race condition in Lens shader where uniforms were not applied consistently after shader load
  • Fix tonemapping exposure applying in the wrong sequence
  • Fixed bug which caused LUTs to apply with higher intensity than was accurate
  • Added exposure control to tonemapper
  • Allow contrast to be decreased as well as increased
  • Changed license to CC-BY-SA
  • Added new atmospheric scattering effect (only partially working in VR for now until I work out some issues)
  • Now supports wider variety of LUTs without visual artifacts.
  • Improved custom LUT file browsing experience
  • Changed suggested LUT path for better VAR detection.
  • Fixed layer mask preventing some scenes from rendering correctly (eg. https://hub.virtamate.com/resources/dragons-nest-t7.37796/)
  • Added new tabbed UI... mostly so I can cram more stuff in and I hate scrolling in VR :)
  • Fixed bug where zbuffer was overwritten before other plugins could draw (fixes VamStory)
  • Improved implementation of Lens effects (vignette and chromatic aberration)
  • Prevent Lens effects running in VR until I work out the visual issues.
  • Added new slider for chromatic aberration
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