• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

tonemap

  1. CameraWorkLight

    Plugins + Scripts CameraWorkLight 3.0
    Hub-Hosted VAR CC BY

    The plugin can add a directional light aligned with the screen/camera direction that does not cast shadows. You can optionally disable other lights in the scene. Disabling does not remove them, so their settings remain intact and will be restored when re-enabled. You can also choose to disable...
  2. Post Processing

    Plugins + Scripts Post Processing 7
    Hub-Hosted VAR CC BY-SA

    Consider this a beta/early version, there may be bugs, but it's been stable enough for me that I think it's okay to release. I'm actively working on adding more features and fixing issues. If you'd like to support continued development of this and more plugins, consider subscribing to my...
  3. SmutSmith

    Is an HDR/filmic tonemapping plugin possible?

    I feel like the one thing holding VaM back in terms of realistic visuals is the tonemapping. Overbrights are too saturated and the dynamic range is squashed down to effectively zero. It feels like it's from a game that came out 10 years ago, is there a potential way to revamp it via plugins, or...
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