November "Nova" Terra of Heroes of the Storm, commission by a patron.
This one was bit of rollercoaster since was not really able use much from original model bc very lowres ofc. So needed full body sculpt, all new texs + remake most clothes.
Like all my works, should expect no-compromise, no-shortcut, canon-accurate, high-effort model that maintain essence of original.
Features:
- New face+body texs from scratch
- 50+ hrs work for bring character to life in VAM
- Canon face/body/proportions. Yes, her ass just as big in original model
- Hair made from scratch in VAM hair system, include retextured hairtie
- New skintight suit+gloves made from scratch
- Full custom genitals texs, no autogenerated filler you all have seen 100000x before
- Chest+arms+head armor pieces import as assetbundle
- Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
- If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow
- Muscle detail can turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
- You CAN reference/use this look/model in scenes you make, but you may not use this in paywall content.
- Do not redistribute or repackage my work.
- Do not use my work as base for other works (like building new look/texs/clothes/alternate version etc off this for example) without asking permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR