• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Night of the Evil Ones

Paid Environments Night of the Evil Ones

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The stage's terrain is minimalist: gently rolling, dark sand dunes that merge into a flat plain in the center. The sand has an unusual ash-gray and deep blue hue, completely devoid of the usual warm daytime tones. Its surface is textured with fine wind-blown ripples that shimmer faintly in the cold rays of moonlight.

Around the edges of this improvised stage are several massive, angular rocks. These boulders have a rough, weathered geometry with sharp chips and deep cracks in the rock, highlighting their antiquity. Their color is almost black, with occasional dark gray veins. The rocks are positioned to serve as a natural frame for the location, keeping the player's gaze focused on the key area and creating the feeling of a confined, cursed space amidst an endless void.

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ZRSX ZRSX
DragonPhantom DragonPhantom
Ghostwalden Ghostwalden
Dragontales Dragontales
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