Add a plugin called MechaArmDrive, which allows the mechanical arm of the back asset to be mapped to the character's skeleton and to move and rotate with the character's arm (including the fingers).
All you need to do is bind the Nia Back mecha asset atom to the character's chest, and then load the plugin onto the asset atom; no further setup is required.
Please refer to the demo video to see the actual effect.
Fixed an issue where clothing items within a ZIP archive would cause errors and fail to extract.
The link has been updated. I’ve tested it and found no errors; the issue preventing proper extraction was a cache file left behind by a tool, which was located inside the clothing folder.
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