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Finally finished. It took a bit longer since I tried to experiment a bit with that huge ass hair. Also the tail was quite the adventure.
This var only has the model. Above forest scene can be found here: https://hub.virtamate.com/resources/neeko-in-the-forest-scene.30238/
Neeko model by Salsen3D
_______________________________________________
Original post:
Make sure to download dependencies as usual.
Requirement:
- ParentHoldLink
Optional:
- CUAManager (to load appearance into other scenes properly)
- Jiggles & Joints
- Supario's Eye Shadow
Tail information (important):
CUA includes two variants, one without physics and one with physics. The physics is enabled by default, but just remember that shit can go wrong and explode / not move as you want it to.
I recommend Jiggles & Joints, add it as a plugin on the CUA and use the NON-physics tail. That way you can rig it yourself and move it around manually (if you need to move it for.. any reason..)
DM me or ask in Discord if there are any questions / problems.
Finally finished. It took a bit longer since I tried to experiment a bit with that huge ass hair. Also the tail was quite the adventure.
This var only has the model. Above forest scene can be found here: https://hub.virtamate.com/resources/neeko-in-the-forest-scene.30238/
Neeko model by Salsen3D
_______________________________________________
Original post:
Make sure to download dependencies as usual.
Requirement:
- ParentHoldLink
Optional:
- CUAManager (to load appearance into other scenes properly)
- Jiggles & Joints
- Supario's Eye Shadow
Tail information (important):
CUA includes two variants, one without physics and one with physics. The physics is enabled by default, but just remember that shit can go wrong and explode / not move as you want it to.
I recommend Jiggles & Joints, add it as a plugin on the CUA and use the NON-physics tail. That way you can rig it yourself and move it around manually (if you need to move it for.. any reason..)
DM me or ask in Discord if there are any questions / problems.