What's New in Version 3

Person Plugin Mode
MR Chroma Parts can now be added directly to a Person atom.

In Person Plugin mode:
  • Only the Person containing the plugin is processed.
  • Gender selection and target scanning are disabled.
  • Other characters in the scene are not affected.
  • Settings are stored with the scene.
  • Session Plugin global settings do not override Person Plugin settings.

The existing Session Plugin mode remains available and continues to support gender selection, individual character
targeting, and processing all matching characters.

Independent Arm Control
A new Show Arms option has been added.

Arms, forearms, and shoulders can now be controlled independently from the hands and the remaining body. Legs and feet
remain part of the Body region.

For example, disable Chroma Mode and enable both Show Arms and Show Hands to preserve the character's original arm and
hand materials while hiding the remaining body.

Automatic Language Detection
New plugin instances now select a supported language based on the user's system language.

Unsupported system languages fall back to English. A language selected manually by the user is preserved by the active
settings mode and will not be replaced by automatic detection.

New Default Chroma Color
New plugin instances now use standard chroma green (#00FF00) as the default color.

Existing saved colors and settings are preserved when upgrading.
  1. Added an Enable Chroma Mode toggle.
  2. Visible regions use their original skin materials when Chroma Mode is disabled.
  3. Hands, genitalia, head, and body visibility controls remain active in both modes.
  4. Hair, clothing, and head-collision options continue to work independently.
  5. Reorganized the interface into Targeting, Chroma Body, Additional Options, and About sections.
  6. Enlarged the multilingual help panel.
  7. Improved section header alignment and appearance.
  8. Visible original materials are released so other skin shader plugins can modify them.
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