mmd2timeline

Plugins mmd2timeline

1.fix ik bug
2.add bone rotation adjust, you can adjust bone rotation to meet your need.
1696505907857.png

3.change the default open folder “game install folder/MMD”

4.OpenSource. https://github.com/sFisherE/mmd2timeline
help me to make it more powerful. I will add you as Team Member.
1.add sample mode:every frame.the result is more accurate.this mode is recommed.
2.optimize UI,may be it's more easier to understand.
3.fix bone calculation bug
4.remove asset vmd conversion,i think the solution is not good.
1.fix camera
2.fix arm rotation,the arm movement may be more accurate
3.fix finger animation
4.support male character
5.rewrite assset animation.it is under test.the usage is complex.
the asset bind file format:
0:RightHand
100:LeftHand
200:None
it is frameNo and bind hand line by line.
1.improve base model,the arm movement seems more smooth.
thanks to 炒饭 who help me a lot of the model.
2.support camera animtion
3.support asset animation
1.support pause/continue.you can adjust param during sampling.
2.support record sub animation
3.add smooth arm adjust, it will interpolate with the physics result. it will make the arm move naturally.
1673794204262.png
1.support high heel.
1673438670753.png

if you want use high heel,you should toggle "Enable High Heel" and set "High Heel Adjust" after "Import Vmd".
recommend the plugin "prestigitis.script-HeelAdjust" to adjust the heel effect.

2.ui adjust,add "Play Progress"
1.optimize finger animation.
i don't known how to edit the pmx file,so the animation have space to imporve.
1.fix ik bug.
1.fix parse error on some vmd file
2.can change position. rotation is not support. the step is place person on the desire position,then initatom/loadvmd/sample/export.
3.reset finger when initatom.
4.restrict read vmd file directory in "Saves" folder.
1.remove the dependency of bepinex
2.reduce the finger bone frame count
3.fix the ik issue
Back
Top Bottom