Reworked motion calculation logic. Previously rotation pivoted around the center of Controller A and B with symmetrical swing. Now Controller B serves as the fixed pivot, and Controller A moves along an arc around B.
Added six gain parameters and an adaptive gain mechanism to offset weakened motion caused by joint pulling effects.
Added new Spring mode. This brings 12 extra adjustable parameters. Parameter templates will be implemented later after suitable configurations are determined.
Optimized debug visualization, referenced the display style from ToySerialController.
Various UI improvements to help users understand plugin workflow more easily, along with new automation features.
中文更新说明V2 更新
重构动作计算逻辑,旧版本围绕 Controller A、B 中心点对称摆动,新版本以 Controller B 作为旋转枢轴,Controller A 围绕 B 进行圆弧摆动。