MetaChat Beach

Scenes MetaChat Beach

  1. Enabled Pixel Lights for all Mirrors now that you can control Reflection Quality.
  2. Fixed some nodes being grabbable/possessable when they shouldn't be.
  • Made some significant changes to the Menu UI.
  • Fixed some issues with sliding Speakers/Mirrors
Made some Menu UI Tweaks.
Showers are now Physical Buttons.
Further refining my bag of goodies to my MetaChat scenes

- Added a speaker playing Youtube music to dance to!
- The Time of Day switches are now attached to a portable Menu! Control it from wherever you want!
- Made all of my gizmos into Subscenes, so I can more easily maintain them consistently across all my maps.
- Updated all ambient sounds to V11 of VamAtmosphere from @hazmhox
Made some small QoL Updates.

Portable Mirror - Removed specular intensity attached dismissable signs on top of global grabbables like the Camera and Handi Cam

Added VamAtmosphere V10 from @hazmhox back in, taking full use of the occlusion and reverb
Finally fixed the audio not auto playing.

Also made some small tweaks to the Portable Mirror to reduce overall redundant nodes, and more usability.

Removed Water Reflection Button, didn't really contribute to improved performance.

Added a small reflective to the Hand Camera Prop, so other's can see themselves. Can serve as a small hand mirror as well. Togglable for performance.
Ok, so I found out what DOESN'T WORK haha, so gonna try something else.
Taking another stab at trying to prevent the bug.
I tried to use the VAM Ambience, but I started noticing the plugin would keep breaking every time I went to edit the map.

Got tired of it, and included 3 Ambient sound files from freesounds.com (Under Creative Commons)
Making another attempt at galvanizing the map to prevent furniture from ending up all over the place. I am also removed the parenting on the global items, as it prevented it's position from being updated.

Also added a small lower quality mirror in the Handy Cam Prop, so that other people can see a "preview" of sorts.
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