The Domi was made using reference photos of the real thing and made closely as I could get to it. This was a much more complex shape than the hitachi I posted prior. Its a high poly asset with 4k textures but the colliders are made with the lowpoly version so this should both look good and perform well without any problems.
The cuffs are the nicest ones I have made and have no colliders as cuffs usually shouldn't because they can cause models to explode.
Both of these were modelled in maya and textured in substance painter.
The cuffs are the nicest ones I have made and have no colliders as cuffs usually shouldn't because they can cause models to explode.
Both of these were modelled in maya and textured in substance painter.