v5.0 is out, what's new ?
  • 5 anims of 1 min loops. 4 of 1vs2 and 1vs1. Don't want to reveal too much, but, i really enjoy these anims. Prob best ones is ever done. Not all. But one for sure.
  • Billiard Room unlocked. I know poll said that she invited guards to help into her room, but the room had no electricity, so she went into billiard room, to, play a bit, with balls/z.
  • Few voice lines
  • And a tiny surprise with one button, just look at the chest on the left when having fun, on the floor it's bit dusty
  • As you can see a maid clothing set
  • Made one, kinda - custom look
  • Tons of bug fixes. Last time when we went into the forest, anims were there on the couch already, without finishing intro. Buttons missing. Usual nonsenses.

Long Night V5.0-imageonline.co-modified.png
* New enemy : Walls-driver

#1 7 animations. 10 or more motions each. Choose mood still, yet expressions, for visible animations, were carefully crafted - in.

* New location unlocked - Forest

#1 Field leading to the house near the forest
#2 House in the outskirts of the forest

* Bug fixes and small changes :

#1 Missing buttons or buttons being there when they should not (for e.g when you're back from prison, the button for imp behind the corner is not there or when you f ight with guard at start room
the buttons of mood ,,Awesome'' and ,,Disappointed'' would be above guard despite him being idle and no f ighting involved)
#2 Missing animations (literally, mis anim #22 for the IMP in basement was not there)
#3 Missing motions for animations (same anim had no motions at all, created 10 or 11)
#4 Fixed one camera not working (Marie would move to a new location while the view of player would remain still/would not teleport to a new spot)
#5 Male's speed options now aligned with Marie's mood options.
#6 Mood buttons , Awesome ' and , Disappointed ' are transparent so that you could see the anims better through them
#7 Fixed first animation in start being messed up

* Sounds :

# Mouth now will move for Marie during her speech. >> Properly <<, not as if she's high. Asked in forum for help to sort it out.
#1 15 new slap sounds when f ighting new enemy in the house at the forest
#2 15+ voices for the new enemy
#3 Voice lines for Marie
#4 Field and house will give different ambient sounds (can't regulate the volume tho)
#5 50+ different phrases for Marie when f ighting with new enemy
#6 Tearing cloth sound effect and phrase after

* Buttons, lights, etc.
What's new :
  • 14 animations. Wanted to make it round 15 but figured out that would drag it until Monday, thus 14 it is.
  • 3 enemies : second guard, a prisoner and ... ?
  • 2 new locations, - basement and prison. Where, - you have to find it.
  • 200+ voice lines for Marie.
  • Gazillion tiny things/triggers with buttons
Added a new button for a new sound and called it a day.




Kidding.


What's new :

* 3 anims with a new enemy (kinda ,, new '')
To unlock these, go down to the great hall and look for a book on the floor
* library has been changed into Great Hall, the older model was causing lag, besides new one fits atmosphere better
* 50+ new voices for fem action anims in starting location
* new clothing set with a skimpy version, but you need to find it. Once you find it, it will appear in start location. Just look for a chest.
* fem has more voices
* the doors at the lower level will give a different sound from the doors in the upper level
* new light to toggle on/off with arrow down button
* head motions have more and better variations
* RESET button will has a larger scale/effect
* added wind sound effect in library/great hall
* Gazillion bug fixes, i truly can't remember it all
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