* New enemy : Walls-driver
#1 7 animations. 10 or more motions each. Choose mood still, yet expressions, for visible animations, were carefully crafted - in.
* New location unlocked - Forest
#1 Field leading to the house near the forest
#2 House in the outskirts of the forest
* Bug fixes and small changes :
#1 Missing buttons or buttons being there when they should not (for e.g when you're back from prison, the button for imp behind the corner is not there or when you f ight with guard at start room
the buttons of mood ,,Awesome'' and ,,Disappointed'' would be above guard despite him being idle and no f ighting involved)
#2 Missing animations (literally, mis anim #22 for the IMP in basement was not there)
#3 Missing motions for animations (same anim had no motions at all, created 10 or 11)
#4 Fixed one camera not working (Marie would move to a new location while the view of player would remain still/would not teleport to a new spot)
#5 Male's speed options now aligned with Marie's mood options.
#6 Mood buttons , Awesome ' and , Disappointed ' are transparent so that you could see the anims better through them
#7 Fixed first animation in start being messed up
* Sounds :
# Mouth now will move for Marie during her speech. >> Properly <<, not as if she's high. Asked in forum for help to sort it out.
#1 15 new slap sounds when f ighting new enemy in the house at the forest
#2 15+ voices for the new enemy
#3 Voice lines for Marie
#4 Field and house will give different ambient sounds (can't regulate the volume tho)
#5 50+ different phrases for Marie when f ighting with new enemy
#6 Tearing cloth sound effect and phrase after
* Buttons, lights, etc.