Lady Alcina Dimitrescu is a 9 foot 6 inch milkshake monster from the popular video game Resident Evil Village.
This is the normal size character model morph & skin for Lady Alcina Dimitrescu and in the scene she is scaled up to 1.63 to get the proper height of 9 foot 6 inches. The scene just consists of you and her alone in front of a wall what could goright wrong?
This was wrapped from the actual video game model and includes all of the accessories except for the earring & heels currently, if I can get them to work will re-upload in a future version. UPDATE ON THIS: V1.2 WILL INCLUDE A NEW WRAPPED MODEL THAT WONT NEED ANY ADDITIONAL MORPHS WITH BETTER MUSCULATURE AND BREASTS SLIGHTLY FARTHER APART from what I'm seeing after a first few test runs where I've nearly doubled the amount of control points to wrap from.
Included are her clothing items: Dress (separated as two parts, underskirt and overwrap), Boutonniere (flower thing), gloves, necklace, hat, and simulated VAM hair. The "underskirt" is actually two parts -a black under skirt and the "front part" of her dress, I was going to remove the black from the clothing so it could be simulated but then you could always see her crotch (not a bad thing really). I'll keep working on updating her clothes to have a better experience with the dress. You can sim the clothes but they do not function well and the hat doesn't work as a clothing item well at all.
Hat, hair, left claw, right claw also included as a separate Unity Asset as they were not all usable as clothing items. I also included 4 spooky backgrounds in their own separate unity asset, and another measuring wall unity asset so you can see how tall she is.
Credits to Capcom for making the game and whoever made the xps/blender/daz models they were all instrumental in helping me get the model wrapped. Credit to Patty for the screenshot used for the logo.
Please let me know any issues or suggestions to improve if needed!
This is the normal size character model morph & skin for Lady Alcina Dimitrescu and in the scene she is scaled up to 1.63 to get the proper height of 9 foot 6 inches. The scene just consists of you and her alone in front of a wall what could go
This was wrapped from the actual video game model and includes all of the accessories except for the earring & heels currently, if I can get them to work will re-upload in a future version. UPDATE ON THIS: V1.2 WILL INCLUDE A NEW WRAPPED MODEL THAT WONT NEED ANY ADDITIONAL MORPHS WITH BETTER MUSCULATURE AND BREASTS SLIGHTLY FARTHER APART from what I'm seeing after a first few test runs where I've nearly doubled the amount of control points to wrap from.
Included are her clothing items: Dress (separated as two parts, underskirt and overwrap), Boutonniere (flower thing), gloves, necklace, hat, and simulated VAM hair. The "underskirt" is actually two parts -a black under skirt and the "front part" of her dress, I was going to remove the black from the clothing so it could be simulated but then you could always see her crotch (not a bad thing really). I'll keep working on updating her clothes to have a better experience with the dress. You can sim the clothes but they do not function well and the hat doesn't work as a clothing item well at all.
Hat, hair, left claw, right claw also included as a separate Unity Asset as they were not all usable as clothing items. I also included 4 spooky backgrounds in their own separate unity asset, and another measuring wall unity asset so you can see how tall she is.
Credits to Capcom for making the game and whoever made the xps/blender/daz models they were all instrumental in helping me get the model wrapped. Credit to Patty for the screenshot used for the logo.
Please let me know any issues or suggestions to improve if needed!