This is a kelp asset that I'm using in one of my scenes. Made it a separate asset under CC-BY incase anyone else wanted to use it for any other scene.
The kelp model itself is from @Farger's Under The Sea assetbundle, much thanks to him for publishing so many rich and varied assets for the entire community to play with.
The original model was just a static CUA. I attached bones to it in Blender and then gave it collision volumes and rigged it up in Unity. All of the physics settings, springs, etc.. that I gave the asset were for use in an underwater scene I am going to release shortly, so bear that in mind if the physics aren't the correct sensitivity out of the box. A bit of tinkering can make it work for whatever you want though.
The kelp model itself is from @Farger's Under The Sea assetbundle, much thanks to him for publishing so many rich and varied assets for the entire community to play with.
The original model was just a static CUA. I attached bones to it in Blender and then gave it collision volumes and rigged it up in Unity. All of the physics settings, springs, etc.. that I gave the asset were for use in an underwater scene I am going to release shortly, so bear that in mind if the physics aren't the correct sensitivity out of the box. A bit of tinkering can make it work for whatever you want though.