• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
JointCorrectEE

Plugins + Scripts JointCorrectEE

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  • prevent saving morphs to scene file
    • morphs still save to pose presets when Store Pose Morphs In Pose is checked, and to morph presets when Include Physical (Pose) is checked
  • added compatibility with a disabled atom - the plugin postpones initialization until the atom is enabled
  • the plugin UI is built only after navigating to the plugin UI for the first time
  • notification if the original Joint Correct plugin is present
  • automatically reactivate unloaded morphs
    • previously, if you had set Preload Morphs to false for the FallenDancer.JointCorrect.11 package and had triggered memory optimization manually, morphs that were at 0 (e.g. slider at 0 in the plugin UI) would stop working because those morphs would get unloaded
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