• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
JointCorrectEE

Plugins JointCorrectEE

  • prevent saving morphs to scene file
    • morphs still save to pose presets when Store Pose Morphs In Pose is checked, and to morph presets when Include Physical (Pose) is checked
  • added compatibility with a disabled atom - the plugin postpones initialization until the atom is enabled
  • the plugin UI is built only after navigating to the plugin UI for the first time
  • notification if the original Joint Correct plugin is present
  • automatically reactivate unloaded morphs
    • previously, if you had set Preload Morphs to false for the FallenDancer.JointCorrect.11 package and had triggered memory optimization manually, morphs that were at 0 (e.g. slider at 0 in the plugin UI) would stop working because those morphs would get unloaded
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