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Joint Correct

Plugins Joint Correct 11

A pretty small update. Armpit (arm-Z down) morph was both a mess to begin with as well as being double applied.

Also experimenting with using command line zip to build the package. Please inform of any performance problems this causes. I haven't noticed any but it will be easier to automate some of the final steps if this works well.
- More attention on genital morphs (Z leg movement)
- Bulge on the lower back when bending forwards has been reduced.
- Less pointy kneecaps near full shin bend
- Neck tendons stand out on a Y turn (request by VamTimbo)
- Wrist shape on X-up hand added.
- Neck shape on head up has been tweaked.
It is safe and even recommended to delete old versions. VaM continues to make morphs from old packages available which will affect load times.

Thank you to Meshed for pointing out where TriAx skinning gets its angles.

Many of the angles are inverted or out of order. Even accounting for rotation order. I have tracked down many of these inversions but may not have gotten all of them.
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