Ver2.0->3.0
1. Rebuilding the head and the facial texture.
(Changed direction to be more realistic.)
2. Rebuilding the body and changed the textures.
3. Adding specular, gloss, and normal map textures.
4. Change scene data and divide into regular version and simple version.
Ver1.0-2.0
1. Fine adjustment of the face.
2. Body design more model-like.
3. Change face and body texture.
4. Change of clothes.
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