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Following improvements: Deleted lights and camera from Unity scene Re-imported wall tiles, now they look better Removed emission from floor Packaged scene correctly (contains some lighting) Made fixes so that it might work in VR (I haven't tested it yet)
I updated the room: Added colliders for the locker, benches, floor and walls Adjusted the placement of some objects to close gaps Adjusted the thickness of one of the doors, which was just too thicc