• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
HEM' 09 - Dungeon Building Pack

Paid Assets + Accessories HEM' 09 - Dungeon Building Pack

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1. Fixed the texture error for CORNERS_PILLAR.

2. Optimized Door_Key 1~2 texture and model accuracy.

3. Except for Stair_Block and Stair_Pillar, all other assets remain the same. Because splitting them will take up more storage space, many models that require repeated material calls will still be in the same assetbundle. However, in order to better find models from the assetbundle, all asset paths have been optimized.

4. Deleted all NColl non-collision body models, and after testing, there is actually no performance difference compared to turning on Physical collision in VAM.

5. Added 4 new models for Wall_DOOR, created wet versions for 202 models, and added SS version models for walls.
UP1.jpg
UP2.jpg

6. Add example scenario B scene.
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