Dependency fix:
This is the last of the scenes that I'd previously uploaded that had these newly exposed dependency issues. I hope this update fixes it, but somehow I always miss something and need to do a quick spin to get the last one.

Easter Egg:
On day 3 Harry got the power to freeze time. It hasn't been introduced into the story (mostly because I hadn't thought of it back then), but I think it's so cool that days 3 and 4 get it early. It's enabled through a mysterious button somewhere in the rooms. Actually all the button does is make a couple of enable/disable UIbuttons visible. You can always freeze/unfreeze time without the buttons by speech recognition/incantation: "Chronos Stopus" and "Chronos Startus". Don't ask me how that would sound underwater. Maybe one of the effects of Gillyweed is that you can also talk normally underwater? Works for me.

OK. Now that I've cleaned up these old scenes, it's time to get back to day 5 (Harry takes a trip to toon town). Coming soon...
So, the timeline animation used VamTastic's Pussy Fingers2 morph but for some reason it wasn't included in the dependency list so unless you already had it downloaded it would trigger an error when that animation played. Turns out all I had to do was set the morph to some non-zero value in the person for it to be added to the dependencies. Makes sense I guess. Whatever figures out the dependencies doesn't look at the timeline params. Lesson learned...
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