Incredible! Please make more!
Gegecucu
Gegecucu
Thanks!
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Excellent, thanks so much for sharing your great work!
Gegecucu
Gegecucu
You're welcome!
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How do you play this in vr?
Gegecucu
Gegecucu
The buttons should be working, even if you're in VR
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D
Damn cool
Gegecucu
Gegecucu
Thanks for your review!
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This is the best scene i have seen for VAM. Period.
Great Execution, usability, variability, animation, light, interchangeable looks.
Incredible Work. Better than most patreon supported creators!
Gegecucu
Gegecucu
Thank you very much for this feedback and your kind words!
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Great scene, however I'm thinking the second scene is not working at least in Version 2.

I think you may have put 2 identical scene files in version 2.
1 - Happy Games.json and 2 - EndGame.json seem identical at least exact same size down to the byte and loading the End Game seems identical to the first scene in game.
Gegecucu
Gegecucu
Oh you're right! I'll correct it ASAP!
Thanks for the head's up and your review!
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Imaginative design! It's actually fun to play!
Gegecucu
Gegecucu
Thank you! Glad to hear it!
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Where does one go to pay you? Do you have a patreon or something?
Gegecucu
Gegecucu
Haha no, all my content is free and will always be!
I do it for fun, not for money. And if other people likes what I create, well I'm the happiest man ^^

Thanks for your review anyway!
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I can tell you put a LOT of effort into this scene, it's amazing. The use of timeline animations are so realistic I love it! The only problem is that it takes a long time to load for some reason (large json file)
Gegecucu
Gegecucu
Thanks for your review!
Yeah this scene kept me busy for a long time! I think the size of the json (and the loading time) is linked to the number of animations (and their size) of timeline. Each frame stores a lot of information.
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Is it actually *possible* to win at that blasted ball toss ? I got a bullseye on the target thing and still hit the outside of the ring.
Gegecucu
Gegecucu
Yeah, it is buggy often... I cannot be able to fix it properly since the "reactivity" of the animation pattern behind it seems to be linked to the current FPS...
My advise would be to target below the bullseye. It does the trick most of the time for me.

Thanks anyway for your review!
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Nice to see something creative that is free and working
Gegecucu
Gegecucu
Thanks! And VERY glad to hear that it's working correctly!
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Cool scene.
Gegecucu
Gegecucu
Thanks for your review
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excellent
Gegecucu
Gegecucu
Thanks FearFactor :)
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Great scene! Thank you
Gegecucu
Gegecucu
Thank YOU for your review!
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