• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: 1
Posted:
Very nice !!! good
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Positive
Version: 1
Posted:
Neat concept
Upvote 0
Positive
Version: 2023-07-03
Posted:
Amazing addition to VAM. It sometimes distorts on adjustments, but you just have to push and pull carefully. Thank you for making this. It makes sculpting looks so much less of a pain.
T
TdotONY
Yes. The more you move the sphere away from its origin, the more the morph is affected. There's a "center" point which for most of the morphs is a "-1" value on the morph slider, which is the "minimum" I have chosen. Unfortunately how I have it set up at the moment the sphere's "snap" back to the origin, so when you grab them again the morph will be at its default value and you'll have to adjust it again. It's kind of just the easiest way to handle this at the moment, but I am always thinking of other ways to improve this interaction as well as trying to make it less visually cluttered.

Thanks for your comment.
Upvote 0
Positive
Version: 2023-07-03
Posted:
Really good job, I can see the potential for this!
Upvote 0
Positive
Version: 2023-07-03
Posted:
Now it's obvious this should have been a standard VAM default all along, TdotONY, very Brilliant!
T
TdotONY
Thanks!
Upvote 1
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