• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Collage - Dehya.png

Genshin - Dehya
~Flame-Mane~

Package includes:
  • Full Morph
  • Textures
  • Clothing
  • Hair (CUA with physics)
Here is the fifth model in the "Oni Project" series. It's been a long time since I did a Genshin port and this has been on my list ever since she was revealed a few months back. Also love doing these models as I feel like they translate to VAM really well.

Oni-Project B - Dehya.png


The vast majority of the outfit is VAM clothing, but i've opted for CUAs for certain pieces. The vision, pendant, earring, and hair are all CUAs with physics applied so will move about in motion. The rest of the outfit is VAM clothing, all fit to a custom body specifically sculpted to match the proportions of the in-game model.

Commission Info C2.png

Dependencies:
Thanks to Trety and kementate for their always useful morphs.

For easy loading of hair asset into other scenes.
To properly lock CUA to model and eliminate lagging while in animation.
Images and attachments
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