This is a flesh cave and tentacle CUA I created several months ago for a scene idea but eventually gave up on. I was never really happy with how it looked in VaM, and find tentacles very tedious to animate in VaM. (Animating tentacles in blender with a curve-based rig goes much better)
It's been sitting on my harddrive for months and thought I'd finally share - maybe someone else will still find this useful!
All assets were created by me in Blender and textured painted in substance painter.
Included is:
A Cave
A tentacle with FK rig (Can be rigged by IK using IK for CUA or CUA/XPS Controllers for a curve-like rig)
A pre-animated tentacle, animated in blender. (Animation can be controlled with a plug-in like this one)
Includes collider-free versions. Also the versions with colliders only have colliders on one of the ends for improved performance.
No included demo scene yet.
It's been sitting on my harddrive for months and thought I'd finally share - maybe someone else will still find this useful!
All assets were created by me in Blender and textured painted in substance painter.
Included is:
A Cave
A tentacle with FK rig (Can be rigged by IK using IK for CUA or CUA/XPS Controllers for a curve-like rig)
A pre-animated tentacle, animated in blender. (Animation can be controlled with a plug-in like this one)
Includes collider-free versions. Also the versions with colliders only have colliders on one of the ends for improved performance.
No included demo scene yet.