V5 includes a few new features that should continue to make this a helpful texture authoring tool!

Use Alpha as Mask - When checked, use the transparency of overlay texture as the mask. This is useful for baking in makeup decals, etc.
Invert Mask - Inverts the mask texture (Treats black as white and white as black)
Apply HSV to Base Textures - By default HSV only applies to overlay texture. With this option selected you can now adjust the entire body instead while keeping the overlay texture the original color.
Bake All Textures - This bakes all four texture slots instead of just the masked one. Only really useful with the new "Apply HSV to Base Textures" option

Neat tip: With the correct combination of checkboxes and/or use of a blank mask you can also use this plug-in as an easy way to adjust the skin tone of an existing texture set without baking each texture individually. The HSV adjustment in this plug-in opens up a wider range of skin tone possibilities that the built-in VaM skin tone adjustments don't.
New Features:
  1. Support for male/futa (Be sure to switch mask texture to male version)
  2. Support for Legs, Gens and Torso
  3. Some more example masks textures for nipples, gens, nails, etc.
Need a short break - Might be last update for a little while :)
V3 is here! With V3, FaceBlend now supports user-supplied mask textures to control the blending.

The default mask texture for blending face seams remains, but V3 also includes sample eyebrow and lips masks. Now you can change the eyebrows or lips of your character! These new masks work well with some skins and not so well with others, but now the talented artists in this community can provide their own masks!

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Alright quick update with:
- bug fixes
- bake (export) texture button!!!

I actually recommend you do the blending in a simple scene, then export the texture for use in other scenes without the plugin. There are still some bugs I'm trying to quash that might lead to frustration if you just leave the plugin on instead of baking.

Please do not distribute baked textures that use content that you do not have the right to distribute. If in doubt, check the licenses of the textures you use.
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