[Experimental] Cloth Skin

Plugins [Experimental] Cloth Skin

Another game changer of a Plugin! Well made.
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this man is beyond genius
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Thanks
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This is awesome! I tried to do this a few months ago, by imoprting the G2F base as clothing item with sim, but it kept getting distorted during import, especially on custom models. This one actually looks good on the handful of custom models that I tested it on. Might go good with the hide skin plugin as well, but I have not tested that yet. Thank you for this!
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It's really brilliant. MashedVR needs to see this! If you refine and polish the idea - it will be super! Bravo! My regards!
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Just can imagaine something different when combining this plugin with Shakit by another Genius - https://hub.virtamate.com/resources/shakeit.35052/.
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Stopper
Yeah, the two are compatible and can (and should!) be used together.

I like ShakeIt's intertial movements better. Cloth physics 'jiggle' works ok when I can constrain it (like the lower leg where the shin bone is rigid), but on thighs and biceps it feels off to me.
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This man is a goddamn GENIUS!
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Holy Sh*t! I ve been dreaming of this !
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this looks amazing
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I went looking for copper and found gold. Check this out. Watch this video https://mega.nz/folder/v5VGkZZb#y4IgEMtqcuSi-SmsxRpkWg. I'll leave it here so others can see it. It needs just a few settings for body parts to adjust the jiggle. This is amazing work and it works great even if it's not actually designed for it. You might wanna follow this path. It adds so much realism to motion. I'll be keeping an eye on this plugin.
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Stopper
That looks amazing! Have you tried it with @CheesyFX 's ShakeIt, though? I think his approach would work better for inertial movement. The two plugins use fundamentally different approaches and should be compatible.
https://hub.virtamate.com/resources/shakeit.35052/

Cloth physics are neat, but there's no way to constrain them so they actually look like the result of the muscle and adipo moving underneath.
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Yeah, that's right. I actually suggested to the developer to use this approach for implementing more realistic skin physics and controlling the simulation intensity through weight maps, similar to Daz's dForce feature. However, he told me that it's not feasible, just like how the community and Discord users have been responded to with "wait for 2.0" for the features they've been hoping for. Since I'm not a coder, I couldn't verify it myself. So, thank you for confirming the potential of this approach. Regardless of the outcome, you're doing a great job, and your other plugins have also proven many other things. Everyone can see that, so thank you once again! By the way, ever since I started using Stable Diffusion, I haven't opened VAM in a long time. It's your plugin that brought me back.
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Stopper
I reckon it's not uncommon for people to wonder what a cloth-based approach to skin would look like. I hope this at least satisfies their curiosity, but I doubt it'll see widespread use. This plugin a pretty naive implementation of the idea, but I don't know if there's a 'next level' for this unless I learn how to write compute shaders. I can see why meshedvr would have preferred to go at it from another direction. I'm curious how it's being done in 2.0...

Welcome back! Haven't played around with stable diffusion yet but probably aught to.
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Looks pretty cool
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