Yeah, that's right. I actually suggested to the developer to use this approach for implementing more realistic skin physics and controlling the simulation intensity through weight maps, similar to Daz's dForce feature. However, he told me that it's not feasible, just like how the community and Discord users have been responded to with "wait for 2.0" for the features they've been hoping for. Since I'm not a coder, I couldn't verify it myself. So, thank you for confirming the potential of this approach. Regardless of the outcome, you're doing a great job, and your other plugins have also proven many other things. Everyone can see that, so thank you once again! By the way, ever since I started using Stable Diffusion, I haven't opened VAM in a long time. It's your plugin that brought me back.
I like ShakeIt's intertial movements better. Cloth physics 'jiggle' works ok when I can constrain it (like the lower leg where the shin bone is rigid), but on thighs and biceps it feels off to me.