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The rendering lag on the primary cloth should be fixed for most purposes. It's due to the order of script execution in Unity. Disabling and re-enabling the proxy cloth will break it again. Removed the limitations around hidden clothing. Any clothing can now be selected to be a proxy. Turns out VAM doesn't honor .hide files packaged in vars. They'll have to be hidden by the user ?
Added actions to save and load wrap data from file (no need to re-wrap each time clothing is loaded) Patched loading from boot or hard reset. Fix is incomplete. Might still break for some. If your clothing loads all jumbled, let me know. A bunch of internal fixes and improvements Hasn't caused physics corruption or crashes for me in a while. Please continue sending me bug reports and feedback. Demos welcome too!