I've revamped how spread and alignment works. The various spread sliders were removed. There are now four primary controls:
- Root and tip radius - the spread at the root/tip
- Root and tip skin alignment - how much the root/tip follows the skin
Before, sub-hairs were always rendered radially outward from the main simulated hair strand. This meant that hair that flat against the skin (left) would render like macaroni that didn't follow the skin at all(middle). Now you can align the root and tip, allowing for a more natural spread (right). This is most visible for body hair or fur, but also makes the scalp region on regular hair look much better.
The other major fix people might notice is a more correct disable logic that no longer leaves a phantom hair or perf hit. Otherwise there are a bunch of small things that I've forgotten already.
Also fixed tip curl.