Flow is a possession mode designed for VR that minimizes the sense of mismatch with reality when the ground is level.
Match Character is a simpler mode that only follows the character’s head tilt.
Example in actual use
As you can see in the video, there’s really no need for a detailed explanation of the intended use…
The key point is that, just like Passenger, the user can choose between two possession modes for convenience — but in this case, it can be controlled through external triggers.
In the original Embody (Passenger), you had to open the plugin tab and manually toggle the option yourself whenever you wanted to switch modes.
Having the option to choose is extremely useful for scene creation.
Also, the issue where pitch (up/down angle) accumulated during possession and carried over after exiting has now been fixed.