• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
DLUtils
- New ability to set layers for the mirror to reflect.
- Toggle for "Animators" to stop the animation if the object has one.
- Fix for applying saved CastShadows after loading.
- Fix for applying saved ReceiveShadows after loading.
- Fix for AnchorOverride popup not loading, and cause null reference exception.
- Toggle for All GameObjects.
- Toggle for All Renderers.
- Change render queue for each material.
- Change position x/y/z for each game object.
- Change rotation x/y/z for each game object.
- Change scale x/y/z for each game object.
- Finally I figure out the easy way to make buttons to scroll next/previous Object.
- Optimization for fast scroling of materials tabs.
- Fix at start each game object layer, was always shown as 0, not as the actual layer.
- Fix proper restore game object layer on plugin remove.
- Fix proper restore cast shadows on plugin remove.
- Fix proper restore receive shadows on plugin remove.
- Fix proper restore anchor override on plugin remove.
- Turned off game objects, now restored after removing the plugin.
- On applying the plugin, list of renderers now filled with turned off objects too.
- Toggle for the "MirrorReflections" if the object has one. (I want the glass with out of FPS drop)
For hiding parts of asset, used "turn off mesh renderer" toggle, but in some cases VAM shows them back, also colliders are still there.
- So I added ability to "turn off GameObject" of each material renderer.
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