AI/TTS generated audio of a model I trained and created named Audrey.
Within the VAR is an audio assetbundle version and a folder option with the individual wav audio files depending on how you prefer to use them.
An additional zip file is included for those wanting to preview/play it in VLC Media Player or drag and drop the folder into your VAM Custom\Sounds folder so AudioMate can view the audio files and play them. These are the same files from the Custom\Sounds\VamEssentials\Audrey\ folder in the var, just in a more easily accessible zip file format.
The audio is organized into 7 Categories with 20 samples in each category for a total of 140 audio files.
0 Moans (Example: Ooh yes 1.wav)
1 Intro (Example: I'm so glad you're here 1.wav)
2A Vagina (Example: Pussy belongs to you 1.wav)
2B Vagina-Fast (Example: Pump that pussy x4 1.wav)
3 Anal (Example: Cum deep in tight ass 1.wav)
4 Orgasm (Example: Cumming again x3 can't stop 1.wav)
5 After (Example: Can't wait to fuck you again 1.wav)
Different Ways You Could Use The Audio Files
There are a lot of different ways you could use the audio files. Here are some common ways you might look at using them...
OPTION 1: VLC Media Player
Play audio with VLC Media Player to add dirty talk audio to a scene in the background without lip sync.
OPTION 2: AudioMate Plugin
AudioMate can load files from within a VAR. If you have any issues however, you can extract the zip file version and move it to where it ends up in your VAM\Custom\Sounds folder. You can then add the AudioMate plugin on the female model and then select an audio folder to load into it. You can turn on AutoPlay and Continuous in the AudioMate settings to have it randomly play through the audio files selected in the collection/folder without requiring triggers in timeline or on buttons. This will work with lip sync if turned on.
OPTION 3: LogicBricks RandomSoundFromAB Plugin
You can load the assetbundle into LogicBricks RandomSoundFromAB plugin. You can then add triggers in timeline or on a button to trigger it.
OPTION 4: VAMMoan 2 Plugin
VAMMoan 2 is a preview of what will be used in VAM 2.0 and it lets you load audio files into VAMMoan.
OPTION 5: VAMs Scene Audio Tab
You can browse to the WAV files within the VAR and load them directly into the Scene Audio tab. You can then add triggers in timeline or on a button to trigger it.
LIP SYNC OPTION 1: VAMs Built In Lip Sync Tab
Within VAM you can go to Auto Behaviors tab / Lip Sync tab and check the box in the top left for Enabled to turn on VAM's built in lip sync feature. In the bottom right corner of the Lip Sync tab you can then adjust the Advanced settings based on your preferences.
LIP SYNC OPTION 2: AdamAnt5 Realtime Lipsync Plugin
Some older scenes have used this plugin so you can see some examples of settings and how it has been used.
IMPORTANT NOTE:
If VAMMoan 1 is used in a scene, whatever pitch that is set in VAMMoan settings will override the default pitch in VAM. So if you set default pitch to 1.0 for these audio files, you will want to see if VAMMoan is used on that scene and set the pitch to 1.0 in VAMMoan as well so it doesn't change your default pitch audio.
Within the VAR is an audio assetbundle version and a folder option with the individual wav audio files depending on how you prefer to use them.
An additional zip file is included for those wanting to preview/play it in VLC Media Player or drag and drop the folder into your VAM Custom\Sounds folder so AudioMate can view the audio files and play them. These are the same files from the Custom\Sounds\VamEssentials\Audrey\ folder in the var, just in a more easily accessible zip file format.
The audio is organized into 7 Categories with 20 samples in each category for a total of 140 audio files.
0 Moans (Example: Ooh yes 1.wav)
1 Intro (Example: I'm so glad you're here 1.wav)
2A Vagina (Example: Pussy belongs to you 1.wav)
2B Vagina-Fast (Example: Pump that pussy x4 1.wav)
3 Anal (Example: Cum deep in tight ass 1.wav)
4 Orgasm (Example: Cumming again x3 can't stop 1.wav)
5 After (Example: Can't wait to fuck you again 1.wav)
Different Ways You Could Use The Audio Files
There are a lot of different ways you could use the audio files. Here are some common ways you might look at using them...
OPTION 1: VLC Media Player
Play audio with VLC Media Player to add dirty talk audio to a scene in the background without lip sync.
OPTION 2: AudioMate Plugin
AudioMate can load files from within a VAR. If you have any issues however, you can extract the zip file version and move it to where it ends up in your VAM\Custom\Sounds folder. You can then add the AudioMate plugin on the female model and then select an audio folder to load into it. You can turn on AutoPlay and Continuous in the AudioMate settings to have it randomly play through the audio files selected in the collection/folder without requiring triggers in timeline or on buttons. This will work with lip sync if turned on.
OPTION 3: LogicBricks RandomSoundFromAB Plugin
You can load the assetbundle into LogicBricks RandomSoundFromAB plugin. You can then add triggers in timeline or on a button to trigger it.
OPTION 4: VAMMoan 2 Plugin
VAMMoan 2 is a preview of what will be used in VAM 2.0 and it lets you load audio files into VAMMoan.
OPTION 5: VAMs Scene Audio Tab
You can browse to the WAV files within the VAR and load them directly into the Scene Audio tab. You can then add triggers in timeline or on a button to trigger it.
LIP SYNC OPTION 1: VAMs Built In Lip Sync Tab
Within VAM you can go to Auto Behaviors tab / Lip Sync tab and check the box in the top left for Enabled to turn on VAM's built in lip sync feature. In the bottom right corner of the Lip Sync tab you can then adjust the Advanced settings based on your preferences.
LIP SYNC OPTION 2: AdamAnt5 Realtime Lipsync Plugin
Some older scenes have used this plugin so you can see some examples of settings and how it has been used.
IMPORTANT NOTE:
If VAMMoan 1 is used in a scene, whatever pitch that is set in VAMMoan settings will override the default pitch in VAM. So if you set default pitch to 1.0 for these audio files, you will want to see if VAMMoan is used on that scene and set the pitch to 1.0 in VAMMoan as well so it doesn't change your default pitch audio.