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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Dev Tools

Plugins + Scripts Dev Tools

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- GameObjectExplorer:Better handling of GameObject references becoming null
- GameObjectExplorer:Add fields support for MeshFilter, Renderer, MeshRenderer, DAZBone and ContentSizeFitter
- GameObjectExplorer: Fix errors when loading as a session plugin
OnSpawnAtom: Do not disable collisions on SimSheet
- Remove forgotten LogMessage
- OnSpawnAtom: Do not disable collisions on collision triggers (you cannot re-enable them after!)
- GameObjectExplorer: Show components not inheriting from Behavior
- GameObjectExplorer: Add RigidbodyAttributes, ForceReceiver, ConfigurableJoint, ConfigurableJointReconnector, Rigidbody, Collider, Canvas and RectTransform to shown components
OnSpawnAtom:
- Do not disable collisions on the latest atom when removing an atom

GameObjectExplorer:
- Keybindings integration (GameObjectExplorer.SelectColliderUnderCursor)
- Show whether a gameobject is active (and if not, whether it's self or in hierarchy)
- Add the plugin, it's UITransform and scene root to the well known objects
- Show more information about UI components (RectTransform, Layout etc.)
- Show information about the OVR rig components
- Fix to support latest VaM version (remove Environment.NewLine)
- Ability to receive broadcast "DevToolsGameObjectExplorerShow" and select gameobjects from other plugins
- Support for UITab, LayoutElement, Text, Image, DAZDynamicItem details
- Add mainHUD and current atom's UITransform to well known objects
- Move well known list to the top so it can be selected
- Adjust popups height
- More well knowns and sort them
- Show when a component is disabled, add a few more properties
- More frequent updates (0.5s for position and 2s for components list)
- New gameobject explorer (very simple version)

2020-11-08 13_45_41-Window.png
- ForceEditMode now also works when using merge load! (VaM 1.20+) (Thanks @vamtaco!)
ForceEditMode:
  • It now works! Thanks @Odin!
  • Zero performance impact
OnSpawnAtom:
  • Honor auto-select settings in OnSpawnAtom
  • Fix crash when a scene contains no atom
  • Do not auto-select on load
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