• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Decal Maker

Plugins + Scripts Decal Maker

Download [2.73 MB]
Positive
Version: Beta 8
Posted:
Great work! But I am not sure if this is a bug, but when I use collision trigger to add decals with your plugin in an animation, it generates dozens of decals which crashes the game. What is the correct way to trigger your plugin for adding decals with collision? (I am trying to create body flush)

Another thing I really wish to achieve is that when I make two collision triggers, I want to trigger two independent decal addings, stack over each other instead of replacing each other... not sure how to realize this...
Upvote 0
Positive
Version: RC 3.1
Posted:
How can I live without this plugin now? 5 TRILLION STARS! I wont ever be able to play VAM 2.0 when it releases in 2031 if this plugin doesn't come out with it!
Upvote 1
Positive
Version: RC 4
Posted:
So many great VAM plugins, but this one's my #1 favorite. Thank you Chokaphi, excellent work!
Upvote 0
Positive
Version: RC 4
Posted:
You've done what I've been waiting for for so long!! This is amazing!!
Upvote 0
Positive
Version: Beta 9
Posted:
Absolutely essential plugin here! Love the removal of the apply button?100% upgrade.
Upvote 0
Positive
Version: RC 4
Posted:
Another essential tool for every VaM creator.

Great job!
Upvote 0
Positive
Version: RC 11: He vould have an enormous schwanzstucker.
Posted:
Awesome, can help to make very customized model.
Can you add a way to save the model after decal has been applied ?
Upvote 0
Positive
Version: Alpha 9
Posted:
Only if it could make a emmision/glow tatto too.
Upvote 0
Positive
Version: RC 7
Posted:
Amazing plugin! memory optimizations really appreciated.

Can I suggest to add a new export button? instead of just exporting every single layer, could be great to export the visible result of the combined layers into a single png texture.
I know I can save and load presets now, but when you combine too many high res textures the system runs out of VRAM.

This way we could easily export a mix of a large number of high res decals into a single texture without using a external program. Then clear all, load the single result texture and keep adding more without worrying about performance, or just use in game mode.
Upvote 0
Positive
Version: Beta 11
Posted:
This is great, what I've been looking for. One question I have though is are the layered decals only saved in the Preset file? Is there no way to combine them into its own new .png file to use and apply in the Skin Textures tab like other decals?
Upvote 0
Positive
Version: Beta 3
Posted:
Works great!
Only problem that I have is that the decals don't load if i reload a scene.
Upvote 0
Neutral
Version: 2020-09-26
Posted:
Seems like it is broken after the update. I get a custom shader not found error?
Upvote 0
Neutral
Version: RC6
Posted:
Merging textures did not work.

Rotating textures is problematic because it only rotates one direction

Positioning textures in VR is impossible (example eye makeup). Need to to micro move textures instead of using the VR headset as the targeting system. Probably ok for tattoos which are not precise locations.
C
Chokaphi
Merging is in Game only, and works as intended. The rotation issue is a simple slider fix and will be in the next patch. Editing is not VR compatible at all, and doubt it will ever be due to the precision needed.
Upvote 0
Neutral
Version: RC 11: He vould have an enormous schwanzstucker.
Posted:
Moving texture in edit mod only works horizontally.... i tried every old version but no one works....
Upvote 0
Back
Top Bottom