• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
CustomShaderLoaderAlt

Plugins + Scripts CustomShaderLoaderAlt

Download [<1 MB]


New Property Type: cubemap — Load Cubemaps from AssetBundle
New version adds the cubemap property type, which automatically scans the AssetBundle for all packaged Cubemap assets and presents them in a dropdown list for the user to select. Supports real-time switching, and selections are automatically saved/restored with the scene. Works across all three modes: Person / Clothing / CUA.

  • Cubemaps are packaged in the same AssetBundle as the shader
  • The dropdown automatically lists all Cubemap assets found in the bundle
  • defaultAssetName (optional): specifies the default Cubemap selection

JSON:
{ "name": "_CubemapTex", "displayName": "Environment Map", "type": "cubemap", "defaultAssetName": "MyCubemap" }


Fixed known bugs and optimized the UI.
Back
Top Bottom