Now you can pick root and tip color tint for the hair
- Removed _Color property
- Added Root Color, Tip Color, Original Diffuse Color offset, Use Original Color, Color Gradient Rotation, Color Roll off
The new properties:
Unchecking this will make the hair use color purely from Root Color and Tip Color, the original texture's color value is discarded.
- Original Diffuse Color Offset
When "Use Original Color" is checked. This offsets the original texture's color value. When "Use Original Color" is unchecked, this property has no effect.
Works similar to VaM's native hair properties.
Except depending on the texture UV, some hair strands may not have same gradient as the others. This is due to some hair texture have multiple rows of hair strands along same axis. It is impossible to determine where the root starts and where the tip ends without providing an additional texture map with that info. I am looking into a solution.
Works similar to VaM's native hair property
This determines which direction the shader treats as root/tip. default is 0. values:
0.00/1.00 = +y (up)
0.25 = +x (right)
0.50 = -y (down)
0.75 = -x (left)
If you see the root/tip colors are inversed and/or not going in the right direction, try changing to one of the values above to flip the direction.