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⠀Classroom which was recreated manually using assets from Fortnite and adapted to the size of VAM characters. The .var includes demo Scene with optimal (in my opinion) PostProcessing settings. It is recommended to set the FoV at 60°.
⠀The built-in lighting consists of 1 Directional light. By changing his Intensity and IBLFilter in the UnityAssetVamifier on classroom.asset, you can create the effect of evening or night. Also, rotation of this light source set the position of the shadows in class.
⠀The walls, floor, ceiling, teacher's table, filing cabinets and bin have adapted box colliders. School desks and teacher's chair have a mesh colliders.
⠀You can use SkyboxColor to change Exposure or Scale of the built-in skybox if necessary (by default Scale is 500).
⠀
⠀Classroom which was recreated manually using assets from Fortnite and adapted to the size of VAM characters. The .var includes demo Scene with optimal (in my opinion) PostProcessing settings. It is recommended to set the FoV at 60°.
⠀The built-in lighting consists of 1 Directional light. By changing his Intensity and IBLFilter in the UnityAssetVamifier on classroom.asset, you can create the effect of evening or night. Also, rotation of this light source set the position of the shadows in class.
⠀The walls, floor, ceiling, teacher's table, filing cabinets and bin have adapted box colliders. School desks and teacher's chair have a mesh colliders.
⠀You can use SkyboxColor to change Exposure or Scale of the built-in skybox if necessary (by default Scale is 500).
Important!
⠀In the screenshots were used PostProcessing, LightOptions, UnityAssetVamifier. These are tiny plugins, but greatly improve graphics when configured properly. If you don't have them – be sure to install, otherwise the scene will look not as good as it could be.⠀